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©2006-2009 ~Hafunui
:iconhafunui:

Artist's Comments

An Indigo render. 1 area light. 1 blue crystal and a hundred white icospehres. All spheres were positioned using the Bullet physics engine integrated into blender.

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:iconsanderwit:
very cool render! nice to see some polys since everybody is so anxious to smoothen out all visible polys if possible. you showed them :)

ye must have a beast of a pc, seeing the dragons renders, clean (as in little grain) and real high poly. my pc would die the instance I would even think about rendering sucha scene with eight of those dragons :)

this one is real cool though I don't believe you'dve needed a hundred ico spheres :) bust since ye have sucha tamed beast inhouse, im sure its no problem :)

best of luck to ye

--
:sheepish::sheepish::sheepish:
:iconhafunui:
Thanks :)

I'm running a 32bit windows, 2.8Ghz dualcore, 4gbs ram. And my bro has a similar build with 3.0Ghz dualcore. So I'm thinking a little network rendering is in order soon :D

Also, the sss playground is all instances. I wouldn't have been able to export that from blender. Surprisingly, it didn't take that much longer to render than a single model.
:iconkram1032:
nice idea but you might want to overdo your crystal material...
It looks a bit too transparent, I think. Crystals can have pretty high absorption ;)

--
Nothing is Something.
Until you experience Nothing.
- /me ad Niels Bohr
___
The world is everything that's the case and everything that's possible.
- Anton Zeilinger ad Ludwig Wittgenstein
:iconhafunui:
At the time, I wasn't going for anything specific, just some kind of glass. Probably should've at least added dispersion :P
:iconkram1032:
ok for some coloured glass, it's fine, though not for "crystal" ;) dispersion would be cool, too :D

--
Nothing is Something.
Until you experience Nothing.
- /me ad Niels Bohr
___
The world is everything that's the case and everything that's possible.
- Anton Zeilinger ad Ludwig Wittgenstein

Details

October 28, 2006
530 KB
800×600

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