An Indigo render. 1 area light. 1 blue crystal and a hundred white icospehres. All spheres were positioned using the Bullet physics engine integrated into blender.
very cool render! nice to see some polys since everybody is so anxious to smoothen out all visible polys if possible. you showed them
ye must have a beast of a pc, seeing the dragons renders, clean (as in little grain) and real high poly. my pc would die the instance I would even think about rendering sucha scene with eight of those dragons
this one is real cool though I don't believe you'dve needed a hundred ico spheres bust since ye have sucha tamed beast inhouse, im sure its no problem
I'm running a 32bit windows, 2.8Ghz dualcore, 4gbs ram. And my bro has a similar build with 3.0Ghz dualcore. So I'm thinking a little network rendering is in order soon
Also, the sss playground is all instances. I wouldn't have been able to export that from blender. Surprisingly, it didn't take that much longer to render than a single model.
nice idea but you might want to overdo your crystal material... It looks a bit too transparent, I think. Crystals can have pretty high absorption
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Nothing is Something. Until you experience Nothing. - /me ad Niels Bohr ___ The world is everything that's the case and everything that's possible. - Anton Zeilinger ad Ludwig Wittgenstein
ok for some coloured glass, it's fine, though not for "crystal" dispersion would be cool, too
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Nothing is Something. Until you experience Nothing. - /me ad Niels Bohr ___ The world is everything that's the case and everything that's possible. - Anton Zeilinger ad Ludwig Wittgenstein
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Comments
ye must have a beast of a pc, seeing the dragons renders, clean (as in little grain) and real high poly. my pc would die the instance I would even think about rendering sucha scene with eight of those dragons
this one is real cool though I don't believe you'dve needed a hundred ico spheres
best of luck to ye
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I'm running a 32bit windows, 2.8Ghz dualcore, 4gbs ram. And my bro has a similar build with 3.0Ghz dualcore. So I'm thinking a little network rendering is in order soon
Also, the sss playground is all instances. I wouldn't have been able to export that from blender. Surprisingly, it didn't take that much longer to render than a single model.
It looks a bit too transparent, I think. Crystals can have pretty high absorption
--
Nothing is Something.
Until you experience Nothing.
- /me ad Niels Bohr
___
The world is everything that's the case and everything that's possible.
- Anton Zeilinger ad Ludwig Wittgenstein
--
Nothing is Something.
Until you experience Nothing.
- /me ad Niels Bohr
___
The world is everything that's the case and everything that's possible.
- Anton Zeilinger ad Ludwig Wittgenstein
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