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Description
Yet another test.
The goal was to create a bright, sterile environment. The result wasn't exactly how I had envisioned it, but it's good enough.
The glass shader incorporates nodes, and was originally intended for a fitting fluid sim material.
The texture is just the UV test grid built into Blender. DOF, bloom, and chromatic aberration done with nodes.
So, everything done in Blender.
The goal was to create a bright, sterile environment. The result wasn't exactly how I had envisioned it, but it's good enough.
The glass shader incorporates nodes, and was originally intended for a fitting fluid sim material.
The texture is just the UV test grid built into Blender. DOF, bloom, and chromatic aberration done with nodes.
So, everything done in Blender.
Image size
640x480px 265.67 KB
© 2008 - 2024 Hafunui
Comments5
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Amazing... I'd give anything to be able to do that in blender. Great work